James A.
Ferwerda and Ang Pet Chean
Anomalies
of color vision affect approximately ten percent of the male population and a
smaller percentage of females. With recent advances in desktop publishing and
printing technologies, color is now commonly used in teaching materials in K-12
classrooms. Therefore it is becoming increasingly important to identify
children with color-anomalous vision so appropriate accommodations can be made.
Existing tests such as the Ishihara plates and the Farnsworth D-15 test are
both expensive to acquire and difficult to administer to the pediatric
population. To address these issues we have developed a PC-based video game
called
This work
was supported by NSF grant IIS-0113310 and the Cornell Program of Computer
Graphics.