About
Administration
Professors:
- Donald P. Greenberg, dpg@graphics.cornell.edu
- Fabio Pellacini, fabio@graphics.cornell.edu
TAs (some are part-time):
- Jeff Budsberg, jbb32@cornell.edu
- Milos Hasan, mhasan@cs.cornell.edu
- Mark Rubelmann, mdr37@cornell.edu
- Jeff Wang, jmw67@cornell.edu
- Nasheet Zaman, naz7@cornell.edu
Consultants:
- Sally Huang, xh28@cornell.edu
Mailing lists and chat room:
- Profs, animation-profs@graphics.cornell.edu
- TAs, animation-tas@graphics.cornell.edu
While you can reach us using our personal email addresses,
it would be beneficial to use the following mailing lists we have set up.
This would allow us to be able to reply more promptly to your questions.
Also we will be making available a chat room for you to use to exchange ideas
as well as for general questions. We will be monitoring the chat room so
you can get help from either us or the other students.
We strongly encourage you to use the chat room to ask questions, exchange opinions
as well as reply to questions chat room; your participation will make the
experience for class better for everybody.
Time and place:
Lecture: M 7:30–9:00 pm, 551 Rhodes Hall
Lab section I: W 2:30–4:00 pm, 551 Rhodes Hall
Lab section II: W 4:30–6:00 pm, 551 Rhodes Hall
Studio time: see policy
Office Hours:
- Donald P. Greenberg, TBD
- Fabio Pellacini, M 5:00–6:00 pm, 592 Rhodes
- Jeff Budsberg, T 2:00–3:00 pm, 596 Rhodes
- Milos Hasan, T 3:00–4:00 pm, 4162 Upson
- Mark Rubelmann, F 11:00–4:00 pm, 590 Rhodes
- Jeff Wang, R 2:00–3:00 pm, 596 Rhodes
- Nasheet Zaman, R 3:00-4:00 pm, 590 Rhodes
Textbooks:
Kerlow, The Art of 3D Computer Animation and Imaging,
non-required non-technical reference
Shirley, Fundamentals of Computer Graphics,
non-required technical reference
Coursework
Assignments
The class will have various assignments that will introduce you to the concepts and skills required to produce a full animated movie. Except for the first assignment, all the others will be performed using 3DStudio Max and a tutorial will be provided before each of them to illustrate how the software works. You can find a list of assignments in this page as well as on the main schedule, where due dates are stated.
Final project
The class will also have a final project where you will be creating your own short animation from beginning to the end.
Policies
Grading and late assignments
Each of the assignments will have specific goals defined. These goals will be technical in nature as well as artistic. You will be graded based on how well your animation meets the specified requirements as well as its artistic merit. While this may be different than either your tipical art or computer science course, it closely resembles the workings of major movie studios where various projects have to meet spefic technical details (in order to fit in the production pipeline and schedule) as well as achieving the artistic goals.
Your final project will be judged by the overall quality of the animation.
As a general policy, we will not accept any late assignment. This is particularly important for this class since grading of your homework will benefit not only you but the entire class. In order to grade in "jury form" we need to grade all of the assignments at the same time.
Fabio Pellacini (fabio@graphics.cornell.edu)