Computer Animation

CS565/CIS565/ART273 — Fall 2004

Announcements

22 November: A new (and short) tutorial on video editing has been added to the schedule page.

17 November: We have activated a rendering cluster for use with the cluster. A tutorial on how to use the renderfarm is available from the schedule page. Please note that the available machine on the renderfarm will increase towards the end of the semester but you should be able to work on it from now.

15 November: A new tutorial on facial animation has been added to the schedule page.

15 November: New information on the use of external material has been added to the final project homework page.

3 November: Homework 4 deadline has been extended to November 8.

22 September: The chat room is now available for you to use. Please folow the link for any of the web pages.

22 September: In order to regulate access to the studios, we have introduced a sign up policy that you can find posted on the studio doors as well as here.

6 September: We will be using next Wednesday lecture to give you accounts and keys for the labs you'll be able to use during the class. Please come at either 2:30 or 4:30 pm and bring with you 20$ (deposit for the keys; you will have them back when the class ends).

6 September: Office hours starting this week. Check out the main page for time and place.

31 August: We have decided to regulate access to the slides, homeworks and readings sections of the web site. We will provide you with the username and password to access this information in the upcoming lecture.

30 August: Welcome to Computer Animation! Be sure to check this space regularly, because we'll use it for announcements you won't want to miss.

Readings

Readings will be assigned for some of the lectures. You are required to read and understand this material in order to better apply the concept during your own work.

While the class does not require textbooks, we will provide references to various optional reads that you consult to get a different point of view from the material taught in class or a more to better understand the mathematical and technical principles behind some of the subjects taught. We will take these optional non-technical readings from
Isaac V. Kerlow. The Art of 3D Computer Animation and Imaging. Wiley and Sons, 2000.
and the more technical ones from
Peter Shirley. Fundamentals of Computer Graphics. AK Peters, 2001.
We'd like to stress again that you will not be tested on this material, but we believe it will give a better technical understanding of the subjects introduced during the lectures.

30 August: Introduction and 2D Cel Animation

1 September: Production Pipeline

6 September: Modeling

20 September: Shading

27 September: Shading

4 October: Lighting

Fabio Pellacini (fabio@graphics.cornell.edu)