type: sCf(C)*
A bump map. A lobe chunk to be used in an aggregate material. The bump map should be a height field. If the texture specified has multiple channels (e.g. a color image), the normal perturbation will be computed on the average of all channels.
nmdMtrl "Fabric-Blue Bumpy"
lmbrtn
rgb 0.1 0.2 0.5 end
end
bmpMp "vrtxUV"
imgFl "FABRIC2.jpg" "jpg" end
end
end
mdl page