Color Plate A: Hardware rendered solution for the library model.
Color Plate B: Bias vs. variance tradeoff as bandwidth goes from small (left) to large (right).
Color Plate C: Transforming an illumination mesh into a geometric mesh for decimation
Color Plate D: Comparison of decimation techniques.
Color Plate E: Comparison of rendering techniques.
Color Plate F: Hardware renderings of the Science Center model. Conservative decimation (left), liberal decimation (right).
Color Plate G: Hardware rendering of the Falling Water model.
Color Plate H: A recessed lighting fixture with diffuse (left) and specular (right) walls.
Color Plate I: A solution with two panes of glass displayed using ray tracing.
Color Plate J: Rainbow from a prism.
Color Plate K: Solution convergence with increasing numbers of particles.